

You gain XP from breaking bones, hacking off limbs, getting kills, and completing quests. Riptide continues the inclusion of the RPG elements that made Dead Island a gruesome and bloody Borderlands. And that’s honestly where all the fun in the game is, in the first-person melee combat. If you like to punch zombies in the face, hack off limbs, break appendages with blunt weapons, or shoot their nuts with firearms – the options are there. These characters, feature specific traits and skills that cater to your playstyle. New to the series is John, a hand-to-hand expert and prominently features Wolverine’s claws. If you’re brand new, that’s okay too and can start fresh with one of five people to choose from. If you’re returning to Dead Island, you can import your old character for use in the new game. It even teases the use of guns which I didn’t see return until a bit later in the game. After being shipwrecked, you’re put back in the thick of decapitating and incapacitating zombies. You’ll set up camp with the survivors from the ship, and it’s up to you and your co-op buddies to find a way to get off the new island you’ve been stranded on, Palanai. This opening does a good job of “tutorializing” you, reintroducing you to the melee combat. It is nice to get some answers rather than keep the fiction vague and overly complex.

There’s sciencey explanations that do come to fruition, giving more backstory to what is going on causing this virus and why in the archipelago specifically. Those curious how the immune fit in and what makes them different (the group of playable characters). It wouldn’t be much of a continuation if something catastrophic didn’t happen. A torrential storm hits the ship, as does the virus that plagued Banoi. Discussion and exposition regarding the virus and those immune to it (the playable characters) emerges some hostile emotion towards the militaristic and the PMC named Serpo, control of your well-being. The story picks up immediately where the original ended.
